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Courses Built Around
Real Team Challenges

Each module addresses a specific barrier that stops ideas from progressing. They can be taken as a complete programme or as standalone sessions depending on what your team needs most.

Module 1 · Foundation

Idea Prioritisation Workshop

Half day Up to 16 participants In-person or remote

Most teams carry a backlog of ideas that nobody has properly evaluated. This module introduces three complementary frameworks for assessing ideas against criteria that matter: potential impact, required effort, alignment with current priorities, and how well understood the underlying problem is.

The session is structured as a working workshop. Participants bring real ideas from their own context and apply the frameworks directly to them. By the end, the group has a prioritised shortlist and a shared understanding of how to repeat the process without external facilitation.

What the session covers

  • Why most prioritisation debates go in circles and how to break that pattern
  • The impact-effort matrix and its practical limitations
  • Assumption mapping as a complement to impact assessment
  • How to handle disagreement when priorities conflict
  • Setting up a lightweight idea tracking system your team will actually use
Module 2 · Core

Rapid Prototyping Essentials

Full day Up to 12 participants In-person preferred

The word prototype often triggers anxiety about technical skills, design software, or significant time investment. This module reframes prototyping as a thinking tool rather than a production task. The goal of a prototype is to make an idea visible enough to be discussed, not to create a finished product.

Participants work through a series of exercises using paper, simple digital tools, and roleplay scenarios. Each exercise focuses on a different type of prototype — visual sketches, storyboards, service walkthroughs, and clickable mockups using free tools — and on the questions each type is best suited to answer.

What the session covers

  • The difference between a prototype and a proof of concept
  • Matching prototype fidelity to the question you are trying to answer
  • Paper and sketch prototyping without design skills
  • Storyboarding for service and experience ideas
  • Free and low-cost digital tools for clickable mockups
  • How to present a rough prototype without apologising for it
Module 3 · Core

Concept Testing Methods

Full day Up to 14 participants In-person or remote

Building a prototype is only useful if you then put it in front of real people and pay attention to what happens. This module covers the practical side of running concept tests — from recruiting the right people to structuring a conversation that produces honest feedback rather than polite agreement.

A significant part of the session is dedicated to the challenge of interpreting what you hear. People are often reluctant to give negative feedback directly, which means that reading between the lines is an essential skill. We cover methods for distinguishing genuine interest from courtesy, and for noticing what participants do rather than just what they say.

What the session covers

  • Defining the right test question before recruiting anyone
  • Finding and recruiting appropriate participants on a limited budget
  • Structuring a concept testing conversation
  • How to avoid leading questions and confirmation bias
  • Interpreting feedback: what to take literally and what to probe further
  • Documenting and sharing findings in a way that informs decisions
Module 4 · Advanced

Building an Innovation Habit

Half day plus follow-up Team leads and managers In-person preferred

The methods covered in modules one through three are only useful if they become part of how your team works, not just something that happened at a workshop. This final module focuses on the organisational and behavioural side of sustaining a practice of experimentation.

It is aimed primarily at team leaders and managers rather than all participants, because the conditions for experimentation are largely set by the people who control how time and attention are allocated. The session looks at how to create small but consistent space for testing ideas without disrupting existing work commitments.

What the session covers

  • Why innovation initiatives often fade after the initial enthusiasm
  • Designing a lightweight rhythm for regular idea review and testing
  • How to talk about failed experiments in a way that encourages learning rather than blame
  • Creating psychological safety for honest feedback within teams
  • Connecting the innovation habit to broader team and organisational goals
  • Simple tracking methods that make progress visible without adding bureaucracy

Flexible to Fit Your Team

Complete Programme

All four modules delivered over four to six weeks. Structured pacing allows teams to apply learnings between sessions and bring real examples back to the group.

Standalone Modules

Individual modules can be booked separately if your team has a specific need. Module one is the most commonly requested as a starting point for teams with a large unstructured backlog of ideas.

Remote Delivery

Modules one, three, and four are fully available online. Module two is possible remotely but works better in person due to the hands-on prototyping exercises.

Interested in a Module?

Contact us to discuss which modules fit your team's current situation. We are happy to talk through the options before any decisions are made.

Contact Us

London-based. Available across the UK.